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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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USAFDEMO.EXE
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data1.cab
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Game_Data
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Resource
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Cockpits
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f15e
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00
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Cockpit.ibx
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Wrap
Text File
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1999-10-01
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6KB
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488 lines
; f15e 640 cockpit game data :
[PANEL]
FileName = panel.bmp
LightsFileName = lights.bmp
OffsetX = 0
OffsetY = -120
Width = 640
Height = 480
PanelMaskFixLeft = 28
PanelMaskFixRight = 611
[CHAFF]
OffX = 299
OffY = 305
[FLARE]
OffX = 299
OffY = 317
[LENHORIZON]
Active = 0
FileName =
CenterX =
CenterY =
Radius =
CenterX2 = 537
CenterY2 = 357
Radius2 = 15
[PANELRWR]
Active = 0
CenterX =
CenterY =
Radius =
[PANELVARIO]
Active = 0
Width =
Height =
OffsetX =
OffsetY =
PanelHeight =
Left =
Top =
Right =
Bottom =
[PANELAOA]
Active = 0
Width =
Height =
OffsetX =
OffsetY =
PanelHeight =
Left =
Top =
Right =
Bottom =
[HUD]
Dash = 1
left = 210
top = 143
right = 432
bottom = 260
TxtOffX = 100
TxtOffY = 46
ReticleOffset = -45
AltitudeOffsetX = -17
AltitudeOffsetY = -8
SpeedOffsetX = 17
SpeedOffsetY = -8
HeadingOffsetX = 0
HeadingOffsetY = 0
[MFD]
;0
LeftActive = 1
;2
MiddleActive = 1
;1
RightActive = 1
[MFD000]
Left = 123
Top = 343
Right = 230
Bottom = 447
[MFD001]
Left = 410
Top = 343
Right = 516
Bottom = 447
[MFD002]
Left = 268
Top = 480
Right = 372
Bottom = 584
[JTIDS]
Available = 1
[SPEEDCLOCK]
Active = 1
OffsetX = 129
OffsetY = 503
AngleOffset = 1.570796
FullClock = 1000.0
TextureLeft = 30
Texturetop = 46
TextureRight = 53
TextureBottom = 52
TextureCenterX = 49
TextureCenterY = 49
[ALTITUDELOCK]
Active = 1
OffsetX = 222
OffsetY = 502
NumNeedles = 2
TextureLeft = 37
Texturetop = 46
TextureRight = 53
TextureBottom = 52
TextureCenterX = 49
TextureCenterY = 49
AngleOffset = 2.7
FullClock = 10000.0
TextureLeft01 = 34
TextureTop01 = 46
TextureRight01 = 53
TextureBottom01 = 52
TextureCenterX01 = 49
TextureCenterY01 = 49
AngleOffset01 = 0.3
FullClock01 = 1000.0
[RPMCLOCK]
Active = 1
OffsetX = 452
OffsetY = 527
AngleOffset = 4.712388
FullClock = 1.0
TextureLeft = 27
Texturetop = 46
TextureRight = 53
TextureBottom = 52
TextureCenterX = 49
TextureCenterY = 49
[TEMPCLOCK]
Active = 0
OffsetX = 414
OffsetY = 550
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 39
Texturetop = 53
TextureRight = 54
TextureBottom = 57
TextureCenterX = 54
TextureCenterY = 55
[THROTTLECLOCK]
Active = 0
OffsetX = 414
OffsetY = 504
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 39
Texturetop = 53
TextureRight = 54
TextureBottom = 57
TextureCenterX = 54
TextureCenterY = 55
[FUELCLOCK]
Active = 1
OffsetX = 568
OffsetY = 516
AngleOffset = -0.5
FullClock = 1.0
TextureLeft = 30
Texturetop = 46
TextureRight = 53
TextureBottom = 52
TextureCenterX = 49
TextureCenterY = 49
[VARIOCLOCK]
Active = 1
OffsetX = 127
OffsetY = 552
AngleOffset = 0
FullClock = 30000.0
TextureLeft = 35
Texturetop = 46
TextureRight = 53
TextureBottom = 52
TextureCenterX = 49
TextureCenterY = 49
[RPMCLOCKSECONDARY]
Active = 1
OffsetX = 495
OffsetY = 527
AngleOffset = 4.712388
FullClock = 1.0
TextureLeft = 27
Texturetop = 46
TextureRight = 53
TextureBottom = 52
TextureCenterX = 49
TextureCenterY = 49
[TEMPCLOCKSECONDARY]
Active = 0
OffsetX = 556
OffsetY = 529
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 99
Texturetop = 104
TextureRight = 117
TextureBottom = 108
TextureCenterX = 117
TextureCenterY = 106
[THROTTLECLOCKSECONDARY]
Active = 0
OffsetX = 662
OffsetY = 529
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 99
Texturetop = 104
TextureRight = 117
TextureBottom = 108
TextureCenterX = 117
TextureCenterY = 106
[FUELDIGITAL]
Active = 0
OffsetX = 1030
OffsetY = 221
ColorR = 64
ColorG = 152
ColorB = 15
; master
[LIGHT000]
Active = 1
Left = 36
Top = 0
Right = 64
Bottom = 12
OffsetX = 214
OffsetY = 311
; left eng
[LIGHT001]
Active = 1
Left = 19
Top = 0
Right = 36
Bottom = 15
OffsetX = 57
OffsetY = 426
Blink = 1
; right eng
[LIGHT002]
Active = 1
Left = 19
Top = 0
Right = 36
Bottom = 15
OffsetX = 78
OffsetY = 426
Blink = 1
; ai
[LIGHT003]
Active = 1
Left = 0
Top = 24
Right = 5
Bottom = 28
OffsetX = 266
OffsetY = 343
; sam
[LIGHT004]
Active = 1
Left = 0
Top = 32
Right = 11
Bottom = 36
OffsetX = 266
OffsetY = 354
; air brake
[LIGHT005]
Active = 1
Left = 0
Top = 48
Right = 19
Bottom = 52
OffsetX = 353
OffsetY = 343
; radar jammer (ecm)
[LIGHT006]
Active = 1
Left = 0
Top = 16
Right = 11
Bottom = 20
OffsetX = 266
OffsetY = 331
; landing hook
[LIGHT007]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
; auto pilot
[LIGHT008]
Active = 1
Left = 0
Top = 40
Right = 7
Bottom = 44
OffsetX = 365
OffsetY = 331
; gear handle
[LIGHT009]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
OffsetX01 =
OffsetY01 =
OffsetX02 =
OffsetY02 =
NumFrames = 3
Duration = 100
; flaps
[SLIGHT003]
Active = 1
Left = 0
Top = 56
Right = 19
Bottom = 60
OffsetX = 353
OffsetY = 354
NumFrames = 2
; wheels mid
[SLIGHT000]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
; wheels left
[SLIGHT001]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
; wheels right
[SLIGHT002]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =